
When the Diaspora closed the worldgates and stranded humanity on Thaedros, the fundamental rules of magic changed overnight. Spells that once worked flawlessly failed. Familiar arcane principles bent in unfamiliar ways. Every wizard who crossed into this new universe had to relearn their craft from first principles.
Over 150 years, the wizards of Thaedros adapted. They rewrote their spellbooks, adjusted their theories, and slowly rebuilt the foundation of arcane knowledge. But some went further. They looked to the alien substance their new world offered: eldrite.
Wizards of the School of Eldrite Circuitry stand at the bleeding edge of magical research. By inscribing arcane circuits directly into their flesh using refined eldrite ink, they've created a new form of spellcraft—one that turns the wizard's own body into a living grimoire. It's dangerous work. Eldrite is volatile, toxic to the unprepared, and burns when pushed too hard. But for those willing to bear the pain and risk, it offers power that no spellbook can match.
These wizards are researchers first, experimenters by necessity. They test the limits of what eldrite can conduct, what flesh can endure, and what magic can become when freed from parchment and ink.
Choose two Wizard spells from the Transmutation school, each of which must be no higher than level 2, and add them to your spellbook for free.
In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Transmutation school to your spellbook for free. The chosen spell must be of a level for which you have spell slots.
You gain the following benefits:
You have studied Eldrite spell cores used by the Warforged of Thaedros and learned to inscribe similar arcane circuits into your own flesh using specialized Eldrite ink.
Tattoo Capacity: You can inscribe a number of spell levels worth of tattoos equal to your Constitution modifier + your Wizard level + your proficiency bonus.
Inscription Rules:
High-Level Spell Risk: Spells above 5th level generate extreme heat. When casting such a spell from a tattoo, you must make a Constitution saving throw (DC 8 + spell level) or take 1d6 fire damage per level above 5th.
Tattoo Removal: Removing a tattoo requires 4 hours per spell level and a Constitution saving throw (DC 8 + spell level). On a failure, you gain one level of exhaustion.
Circuit Damage: When you become bloodied (reduced to half HP or lower), roll 1d10.
You refine your mastery over spell circuit activation, allowing you to ignore verbal components for tattooed spells. Additionally, your body becomes a more efficient spell medium, increasing your total tattoo capacity.
Capacity Formula: Constitution modifier + Wizard Level + (2 × Proficiency Bonus)
Inscribe Others: You can inscribe temporary tattoos on others, granting them single-use access to wizard spells you know. However, Eldrite is toxic to those untrained in its use.
Your mastery of spell circuit refinement allows for more efficient tattoos, and you've learned to push your circuits in moments of crisis.
Enhanced Capacity: Your tattoo capacity increases.
Capacity Formula: Constitution modifier + Wizard Level + (3 × Proficiency Bonus)
Heat Resistance: When taking damage from casting a high-level tattoo spell, you can halve the damage a number of times equal to your Constitution modifier per Long Rest.
Living Focus: Your tattoos now serve as an arcane focus, allowing you to ignore material components unless they have a gold cost.
Circuit Overload: Once per long rest, when you cast a spell from a tattoo, you can overload the circuit to cast it at one level higher than inscribed without expending a spell slot. You still take the fire damage as normal if applicable, and the overloaded circuit becomes unusable until you finish a long rest.
Your body has become a living spellbook, the culmination of post-Diaspora magical research.
Master's Capacity: Your tattoo capacity reaches its peak efficiency.
Capacity Formula: Constitution modifier + Wizard Level + (4 × Proficiency Bonus)
Eldrite Resilience: Your exposure to Eldrite strengthens your body, granting +1 Constitution (max 20).
Enhanced Circuit: You can enhance one spell circuit of level 5 or lower, allowing it to be cast a number of times per Long Rest equal to your Constitution modifier without using a spell slot.