Thaedros Subclasses

Sorcerer: Worldgate Sorcery

Sorcerers whose bloodlines were touched by passage through the Worldgates, granting them reality-bending powers.

Sorcerer: Worldgate Sorcery

"I hear whispers from beyond, echoes of things that do not belong. And sometimes… I let them in."

The Worldgate Sorcerer is a conduit to the forces beyond the known multiverse. They were changed by the passage through the Worldgate, infused with the power of interplanar summoning and the residual echoes of the void. These sorcerers trace their magic to ancestors who passed through the Worldgate while pregnant, exposing unborn children to the place between places—the void where the Hungering Multitude dwells.

Some believe they are harbingers of something that should never have touched Thaedros. Others see them as the only ones who can understand and control the unstable magics that still linger from that exodus. Their power flows from exposure to the space between realities, where existence meets nothingness and chaos reigns absolute.

Subclass Features

3rd Level: Worldgate Spells

When you reach a Sorcerer level specified in the Worldgate Spells table, you thereafter always have the listed spells prepared.

Worldgate Spells

Sorcerer LevelSpells
3Arms of Hadar, Misty Step
5Hunger of Hadar, Summon Fey
7Banishment, Summon Aberration
9Contact Other Plane, Summon Celestial

3rd Level: Planar Echoes

When you cast a spell of 1st level or higher, you can choose to open a temporary breach in reality, drawing forth echoes of other realms. Choose one of the following effects:

  • Whispers from Beyond: You learn a piece of hidden knowledge about the area you are in, as if you had cast augury or identify.
  • Distorted Reality: For 1 minute, the terrain within 10 feet of you shifts unpredictably. You can use a reaction to impose disadvantage on an enemy's attack roll against you once per turn.
  • Echoing Presence: You briefly duplicate your form, confusing attackers. The next attack roll made against you before your next turn has a 50% chance to miss entirely, as if you were affected by blur.

You can use this feature a number of times equal to your proficiency bonus, regaining all uses on a long rest.

6th Level: Void Resonance

Your exposure to the space between worlds grants you protection and enhanced summoning power.

  • Interplanar Resistance: You have resistance to force and psychic damage.
  • Enhanced Summoning: When you cast a conjuration spell that summons a creature, you can spend 1 sorcery point to have the creature appear with temporary hit points equal to your sorcerer level and gain a +1 bonus to attack and damage rolls.

14th Level: Rift Walker

You can step partially out of reality to avoid harm. As a bonus action, you can spend 3 sorcery points to phase between dimensions for 1 minute. While phased:

  • Attacks against you have disadvantage
  • You can move through other creatures and objects as if they were difficult terrain
  • You take 5 force damage if you end your turn inside an object
  • You can pass through walls and barriers up to 5 feet thick

Once you use this feature, you can't use it again until you finish a long rest unless you spend 5 sorcery points to use it again.

18th Level: Worldgate Mastery

You can briefly become a living portal to the void. As an action, you can open a 20-foot radius rift centered on yourself for 1 minute. During this time:

  • Void Aura: Hostile creatures that start their turn within the rift take 2d10 force damage
  • Reality Anchor: You and allied creatures within the rift have advantage on all saving throws
  • Planar Step: As a bonus action, you can teleport to any unoccupied space within the rift

Once you use this feature, you can't use it again until you finish a long rest unless you spend 7 sorcery points to use it again.