"I hear whispers from beyond, echoes of things that do not belong. And sometimes… I let them in."
The Worldgate Sorcerer is a conduit to the forces beyond the known multiverse. They were changed by the passage through the Worldgate, infused with the power of interplanar summoning and the residual echoes of the void. These sorcerers trace their magic to ancestors who passed through the Worldgate while pregnant, exposing unborn children to the place between places—the void where the Hungering Multitude dwells.
Some believe they are harbingers of something that should never have touched Thaedros. Others see them as the only ones who can understand and control the unstable magics that still linger from that exodus. Their power flows from exposure to the space between realities, where existence meets nothingness and chaos reigns absolute.
When you reach a Sorcerer level specified in the Worldgate Spells table, you thereafter always have the listed spells prepared.
Worldgate Spells
| Sorcerer Level | Spells |
|---|---|
| 3 | Arms of Hadar, Misty Step |
| 5 | Hunger of Hadar, Summon Fey |
| 7 | Banishment, Summon Aberration |
| 9 | Contact Other Plane, Summon Celestial |
When you cast a spell of 1st level or higher, you can choose to open a temporary breach in reality, drawing forth echoes of other realms. Choose one of the following effects:
You can use this feature a number of times equal to your proficiency bonus, regaining all uses on a long rest.
Your exposure to the space between worlds grants you protection and enhanced summoning power.
You can step partially out of reality to avoid harm. As a bonus action, you can spend 3 sorcery points to phase between dimensions for 1 minute. While phased:
Once you use this feature, you can't use it again until you finish a long rest unless you spend 5 sorcery points to use it again.
You can briefly become a living portal to the void. As an action, you can open a 20-foot radius rift centered on yourself for 1 minute. During this time:
Once you use this feature, you can't use it again until you finish a long rest unless you spend 7 sorcery points to use it again.