
The Ruhndrogha are a people of the deep jungle, nomads who once moved with the rhythm of the land, leaving little trace of their passing. They built nothing permanent, shaping their homes from the wilds with the understanding that the jungle would reclaim them when they were gone. On Encara, they thrived as hunters, herbalists, and shamans, wearing the hides of great predators not as trophies, but as bonds to the creatures that tested them. They did not worship gods; instead, they communed with the spirits of the land, the rivers, and the beasts, believing divinity was not something separate from the world but woven into its fabric.
Now, on Thaedros, that connection has been severed. The spirits they once revered are gone, and the land is raw and untamed, its magic running wild. The Ruhndrogha believe that until they can find and bind themselves to the totems of this new world, they remain adrift, without true purpose or belonging. Many have set out on long journeys to seek these lost spirits, while others work to heal the land itself, believing that restoring balance to Thaedros may be the key to taming its chaos.
Their nomadic ways have only deepened, their hidden enclaves fiercely protected, known only to those of their kind. They deal with outsiders when necessary, but trust is hard-earned. To the Ruhndrogha, words mean little—actions prove everything. Those who stumble too far into their territory rarely return, not out of cruelty, but because the jungle does not suffer intrusion lightly. Yet, among their own, they are warm, loyal, and bound by an unshakable sense of kinship. To them, survival is not just a matter of endurance—it is a spiritual journey to reclaim what was lost and forge a new bond with the untamed heart of Thaedros. The only question is whether this land will accept them… or reject them entirely.
Orcish Endurance You can push yourself beyond normal limits. Once per long rest, when you are reduced to 0 hit points but not outright killed, you can drop to 1 hit point instead.
Hunter's Instinct You have proficiency in Stealth or Survival (your choice).
Warden of the Wild You have advantage on checks to track creatures and to navigate through natural terrain.
Languages You can speak, read, and write Common and Orcish.
Size Orcs typically stand between 6 and 7 feet tall. Your size is Medium.
Speed Your base walking speed is 30 feet.
You have spent your life searching for the missing spirits of Thaedros, walking the forgotten paths of the land in the hope of forging new bonds with its primal forces.
You are a master of moving unseen, blending into the wilds and striking with precision when the time is right. You may have been a scout, a protector, or even a hunter of those who trespass in sacred places.
You were raised as a guardian of forgotten traditions, preserving the ancient rites of your people even as the world around you changed.