Dragonborn

Gem Dragonborn

Magically inclined dragonborn who approach the world through knowledge and arcane exploration.

Gem Dragonborn

For the gem Dragonborn, magic is as natural as breathing. Whether through arcane study, raw talent, or even an artisan's precise blending of magic and craft, they are drawn to the mysteries of the world. Wizards, sorcerers, and artificers are common among them, as are scholars and seers who approach magic with the same curiosity that defines their people.

To outsiders, gem Dragonborn can sometimes seem aloof, their minds always half-distracted by some unseen thread of thought. But within them burns the same wanderlust that drives all of their kin—only their journeys take them not just across the land, but through knowledge itself. They are the archivists, the enchanters, the ones who keep the stories of the past alive. While others seek out new places, they seek out new ideas, shaping the world not with muscle or faith, but with the force of imagination.

Dragonborn look like wingless, bipedal dragons—scaly, bright-eyed, and thick-boned with horns on their heads—and their coloration and other features are reminiscent of their draconic ancestors.

Racial Traits

Special Abilities

Armor Class Improvement Your crystalline scales grant you a degree of natural armor. Your base AC is increased by 1.

Draconic Ancestry Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Gem Draconic Ancestry table below. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.

Breath Weapon When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot cone or a 30-foot line that is 5 feet wide (choose the shape each time). Each creature in that area must make a saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 10 (3d10), 15 (4d10), 20 (5d10), 25 (6d10), and 30 (7d10).

You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Gem Draconic Ancestry

DragonDamage TypeSaving Throw
AmethystForceDex
CrystalRadiantDex
EmeraldPsychicWill
SapphireThunderDex
TopazNecroticCon

Damage Resistance You have Resistance to the damage type determined by your Draconic Ancestry trait.

Natural Weapons You have claws and a powerful tail that can be used as natural weapons. You have two attacks with your claws that can inflict 1d4 + Strength modifier slashing damage, and one attack with your tail that can do 1d6 + Strength modifier bludgeoning damage. When you use an attack action and are unarmed, you can choose to use either your claws or your tail, if not constrained, for your unarmed attack.

Draconic Flight When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can't use it again until you finish a Long Rest.

Basic Traits

Darkvision You have Darkvision with a range of 60 feet.

Backgrounds

Arcane Artisan

Magic and craft are one and the same to you. Whether through enchanting, gem-cutting, or arcane engineering, you have trained in blending magic with physical form.

  • Skill Proficiencies: Arcana, Investigation
  • Tool Proficiencies: Jeweler's Tools, Alchemist's Supplies
  • Languages: One of your choice (Celestial or Primordial recommended)
  • Feature: Arcane Infusion - You can identify magical properties of gems and enchanted objects by handling them for one minute. Additionally, you can craft minor magical trinkets with jeweler's tools over the course of a short rest.
  • Ability Score Increases: +2 Intelligence, +1 Dexterity

Dream-Seeker

You have spent years pursuing the mysteries of the mind, dreams, and the unseen realms. Whether as a scholar of esoteric lore or a wanderer of the astral plane, you have glimpsed truths beyond mortal comprehension.

  • Skill Proficiencies: Insight, Perception
  • Tool Proficiencies: Calligrapher's Supplies, Navigator's Tools
  • Languages: Two of your choice (Deep Speech and Sylvan recommended)
  • Feature: Mind's Eye - You have an innate sense for detecting disturbances in the weave of magic. You can sense the presence of lingering magical effects within 30 feet, though not their exact nature.
  • Ability Score Increases: +2 Wisdom, +1 Intelligence

Eldritch Cartographer

You have charted lost places, traced magical ley lines, and recorded the patterns of celestial bodies. Your work bridges the gap between the physical and arcane worlds, mapping not just space, but knowledge itself.

  • Skill Proficiencies: History, Survival
  • Tool Proficiencies: Cartographer's Tools, Painter's Supplies
  • Languages: One of your choice (Abyssal or Draconic recommended)
  • Feature: Cosmic Surveyor - When studying a location for at least an hour, you can recall minor shifts in terrain, celestial alignments, or subtle magical currents over time. You have advantage on Survival checks related to navigation.
  • Ability Score Increases: +2 Intelligence, +1 Wisdom