Genet

Clan Ursol

Bear-folk who turned from violence to become peaceful druids and farmers, now struggling to adapt to Thaedros' climate.

Clan Ursol

Once the unstoppable shock troops of Galphane's war machine, the Ursol were the wall of iron and fur that broke enemy lines and crushed opposition underfoot. Towering over their kin, they were the fewest in number but the most feared—massive warriors clad in heavy armor, their sheer presence enough to turn the tide of battle.

The Ursol were Galphane's most feared troops. Massive beasts towering seven feet tall and weighing as much as a thousand pounds with heavy armor, they were all but unstoppable. There were fewer of the Ursol than any of the other Genet at the time of the emancipation, and they have continued to be the least populous of the clans. As the clan most soaked in blood from the century of conquest under Galphane's rule, they had the most extreme swing away from violence once they arrived in the frozen south.

Yet when their chains were broken, it was the Ursol who turned away from war most completely. Among the first to embrace peace, they settled in the Frozen South, leaving behind their legacy of violence in favor of a life of quiet reflection and natural harmony. Many among them turned to fishing, tending the tundra's sparse crops, and listening to the call of the wild, seeking to understand the creatures whose forms they had been given.

There, in the budding Genet homeland, the Ursol became a clan of peaceful fishers, tenders, and farmers—as much as it was possible to farm the icy tundra. Many felt the call of their bestial nature, and sought out their roots in the natural world. There were, and still are, a great many powerful druids among clan Ursol.

Since arriving on Thaedros, however, the Ursol have struggled. The temperate lands of Southern Arakol do not suit them as the tundra once did, and their people have been left adrift. Some seek new homes, crossing the ice-choked southern ocean in search of a place that feels right. Others remain in Genet settlements, uncertain of where they belong in this strange world. What is clear is that the Ursol are still searching—whether for a homeland, a purpose, or simply themselves.

Their transition to Thaedros has been difficult, however. Southern Arakol is far more temperate than the Frozen South of Encara, and the Ursol had become well adapted to the tundra. There are some who have only reluctantly crossed the southern ocean to explore Thaedros' southern pole. Thus far, however, none have returned to report on what they've discovered there, and it is uncertain if any survived the expeditions.

Racial Traits

Special Abilities

Unyielding Frame You have advantage on Strength checks and saving throws against being shoved, grappled, or knocked prone. You count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.

Relentless Endurance Once per long rest, when you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.

Druidic Instincts You gain proficiency in Nature and Survival. If you already have proficiency in either, you gain expertise instead.

Darkvision You can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Basic Traits

Languages You can speak, read, and write Common and one other language of your choice.

Size Ursol are massive, towering between 6.5 and 7.5 feet tall. Your size is Medium.

Speed Your base walking speed is 30 feet.

Backgrounds

Tundra Guardian

You once patrolled the Frozen South, ensuring that both nature and your people remained in balance. Whether keeping watch over settlements, hunting dangerous creatures, or standing as a last line of defense, you learned to thrive in the wilds.

  • Skill Proficiencies: Perception, Survival
  • Tool Proficiencies: Herbalism Kit
  • Languages: One of your choice
  • Feature: Weathered Endurance - You have resistance to cold damage and can move across difficult terrain created by ice or snow without expending extra movement.
  • Ability Score Increases: +2 Constitution, +1 Wisdom

Drifting Seeker

You are one of those who have left the Genet homeland, traveling south across the ice-choked sea or wandering the lands of Thaedros in search of a new home. The road has made you wise, cautious, and deeply attuned to the world around you.

  • Skill Proficiencies: Insight, Arcana
  • Tool Proficiencies: Navigator's Tools
  • Languages: One of your choice
  • Feature: Seeker's Intuition - You have advantage on checks to identify magical phenomena, and you always know the cardinal directions even when underground or otherwise disoriented.
  • Ability Score Increases: +2 Wisdom, +1 Constitution

Way of the Wild

Druids and shamans are common among the Ursol, and you have dedicated yourself to understanding the deeper mysteries of the world. Whether as a healer, a seer, or a mystic, you walk a path few others truly understand.

  • Skill Proficiencies: Medicine, Nature
  • Tool Proficiencies: Alchemist's Supplies
  • Languages: Druidic
  • Feature: Spirit Speaker - You can perform a 10-minute ritual to commune with the land, gaining vague impressions of recent major events that occurred in the area over the last 24 hours.
  • Ability Score Increases: +2 Wisdom, +1 Intelligence