People of Thaedros

Genet

Beast-folk created by alchemy as weapons but freed to become their own people, now seeking a new place in Thaedros.

The Genet

The Genet were created as weapons to serve a capricious alchemist. A bit less than a thousand years before the Diaspora, a wizard king arose in the nation of Kestrim—advisor to the previous king, and a master of the darkest forms of alchemy, Matrig Galphane. When Galphane discovered that he could not command the armies of Kestrim in the wake of his coup, he realized his reign would be short lived with only the royal guard to support him.

As an efficiency minded man, Galphane decided that it would be simpler to make some alterations to the leadership of nations' militaries than to attempt to disband and replace them. He subjected a number of his royal guard to alchemical experiments, and when the formula was perfected, invited the generals and the soldiers beneath their banners to negotiate an accord. The generals, believing that Galphane had realized the tenuous nature of his position, expected that the wizard would either agree to step down, or otherwise raise them and their captains into the nobility of the land to replace those families that Galphane had eliminated in his bid for the throne.

They were wrong on both counts, however. Galphane unleashed his alchemy on the armies during the negotiations, transforming tens of thousands of soldiers in the space of a day. With this new army of beast men at his command, Galphane secured his throne and ruled for nearly a century. When Galphane died, his heir, the Queen Findra Galphane—his middle daughter and apprentice, the only of his five children to show any talent for magic—ultimately released her father's creations from their servitude.

Galphane's creations were not universally welcomed by the citizens of their own nation, sadly. As the new government formed, they negotiated an exodus from Kestrim, and were given ships to travel south across the Blistering Sea. There they found the northernmost shores of the frozen south. No other race on Encara could have survived the bitter cold there, but the beast men of Kestrim nonetheless settled the icy tundra and named themselves, in time, the Genet. They remained, from then until their next exodus to Thaedros, a single, united people made up of five distinct beast origins.

Genet Clans

Clan Lupron

Wolf-kin with remarkable senses and pack instincts, natural leaders who have guided their people to southern Arakol.

Clan Ursol

Bear-folk who turned from violence to become peaceful druids and farmers, now struggling to adapt to Thaedros' climate.

Clan Feloi

Cat-kin with unexpected magical talents, driven by curiosity to explore the darker secrets of their new world.

Clan Mustroga

Weasel-kin scouts who move with near invisibility, serving as the vigilant shadow protecting their people.

Clan Cannid

Clever fox and coyote-kin who excel at finding loopholes and unconventional solutions, thriving on the edges of civilization.